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Welcome to Press X To Continue. I know it is trite to say, but this is a blog written by gamers, for gamers. We are self funded and self edited, meaning the reviews are written with honest opinions about a medium we have a great passion for. As we are self funded, we cannot always bring reviews of the latest games to hit the market, but we will try our hardest. Feel free to ask us any questions you may have regarding anything at all.

posts tagged "review"

Half Minute Hero: Super Mega Neo Climax Review!


Half Minute Hero: Super Mega Neo Climax

Xbox Live Arcade

Reivew by Satchmo

Half Minute Hero was originally released on the PSP in 2009 where it caused quite a stir. It was critically acclaimed and won various awards from RPG centric Websites, yet it still remained an overlooked title by the masses. Fast-forward to 2011 and it is coming to you via XBL, complete with achievements and an updated graphical style yet the bulk of the game remains largely unchanged.

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"I’ve got balls of fail" - Our Duke Nukem Forever Review

Being a self-funded reviewing entity has its ups and downs. One advantage is that we don’t feel we have to pander to developers or feel that a hyped game should be marked up just to please our sponsors. We have complete freedom over what we write. The major downside to this though is that we have to purchase whatever we want to review and this is costly in today’s gaming world. Now this isn’t so bad when you end up with a gem of a game, however when you end up with a real stinker it is hard not to feel completely ripped off and deflated. We may be reviewing games, but we are still consumers and gamers at heart. And as consumers, we felt completely ripped off by Duke Nukem Forever.

Even the title screen is less impressive than it should be.

Lets face it, after 15 years in production (yes, work was officially started on it way back in 1996 following the major success of Duke Nukem 3D) there were only 2 ways this game was going to go. It would either be one of the best FPS titles ever made; One that was a loving throwback to when the genre was still in its infancy. A riotous over the top romp full of one liners, sleaze and heart pounding action. Or it would be one of the worst releases the genre has seen; One that clung to the 90’s the way that modern day hippies still cling to the 70’s, refusing to grow in a world that has moved on oblivious, to their own irrelevance. Duke Nukem Forever is sadly in the latter camp. We were promised a throw back to simpler times and instead we are shown just how primitive the genre was. Almost every advancement made to FPS games in the last 15 years is eschewed as Duke awkwardly moves from monster closet to monster closet. There are no advanced cover techniques, no heart pounding set pieces and barely any traces of story as the game limps along through its 8-hour single player campaign. Could these issues have been overlooked were the game any good? Certainly. But Duke Nukem Forever is sadly not a good game. Come with us as we deconstruct one of the biggest disappointments gaming has offered in its relatively short life.

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Superbrothers: Sword & Sworcery EP iPhone Review

Superbrothers: Sword & Sworcery EP 
iPhone + iPad* (Click for iTunes link)
Review by Satchmo
Every now and then a game comes along with the power to genuinely move you. I have found in recent years that more and more of these titles are coming from Indie developers, who don’t have publishers such as Activision and EA to worry about and are free to create a game in their vision.

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Bangai-O HD: Missile Fury review

Bangai-O HD: Missile Fury
Xbox Live Arcade

Review by Satchmo

Treasure are a company who have seemingly followed me around my whole gaming life, dropping little nuggets of pure gold here and there and offering up some of the best gaming experiences consoles had to offer. I first took notice of them way back in the Megadrive era when they offered up the sublime Gunstar Hereos.

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Mortal Kombat

Xbox 360 and PS3  

Review by Satchmo 


Mortal Kombat holds a special place within many gamers hearts. During the 90’s it forever played second fiddle to Street Fighter. Mortal Kombat was known for its gratuitous violence where as Street Fighter was known for its technicality. Fans of one were rarely fans of the other and many play ground arguments took place as to which was better, which coincided with arguments at the same time as to which was better out of the Megadrive and the SNES. During the 2000s, the quality of Mortal Kombat games seemed to decline somewhat and it became a shadow of its former self as Midway tried to update it for the new generation. 

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Saints Row 2

Game: Saints Row 2

Console of choice: Xbox 360

Also available on: PS3, PC

Developer: Volition, Inc.

Original release date: October 2008

Reviewed by: Lou


We begin our journey in a prison just off the coast of the not-so-quiet city of Stilwater. Stilwater is in a miscellaneous state in the USA, apparently Michigan, which is completely surrounded by water.  We’re reminded of how our unnamed hero came to be in the hospital wing of the local prison, our starting point.

You have the option to customise your character in any way you please.  The customisation is one of the best selling points of this game. No two player characters will be the same.  With a selection of four races, two genders (duh), six voices and countless hairstyles and clothing options the possibilities are almost endless.  Your guy or girl can be as cool as Samuel L. Jackson, or about as appealing as Pete Burns on an average Tuesday.

The same can be said for the vehicles.  There are many to choose from, or steal, and all except for planes, helicopters and boats can be customised to look as pretty or disgusting as you wish.  It’s clear that a lot of thought has gone in to each of them.  All have a different feel when driving, although not to the level of a racing game, but enough to feel the realism while playing.  The vehicles can be customised at Rim Jobs, the mechanics.  Bigger vehicles can be pimped at Semi Broken.


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Xbox Live Arcade

Review by Satchmo.

Dungeon crawlers are a strange type of game. You are not driven forwards by a desire to progress, by a desire to see out the story or even a desire to save the world. You are driven forward by a fervent lust for loot. While yes, on your way to getting that “Epic Blunderbuss Of Chaotic Destruction +1” you may incidentally save the world and be forced to witness a little story but this only serves to slow down the killing and the pillaging. Torchlight is one such game. Created by Runic Games, its pedigree truly shines. You see, Runic Games is a company made up primarily of ex Blizzard North employees, the very same employees who worked on both Diablo 1 and 2. Torchlight was originally released in 2009 for the PC, where it garnered a big (yet rather underground) following. Fast forward 2 years and it finally sees a release on the Xbox 360, but does the lust for loot work on a scaled back control system?

Yes. You should buy it.

More details? Ok….

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